![]() Buckle up for some of the most cringeworthy, overacted scenes in video game history. While video game studios have shored up most of their overacting problems, that doesn't erase earlier instances which continue to make audiences laugh decades later. ![]() Without the proper guidance to reel an actor in (or worse, bad direction that encourages bad performances), an audience's investment can go right out the window. While an actor might be tempted to pour their heart and soul into a scene, putting (too much) emphasis on the wrong element or syllable can make audiences laugh, and not because the scene is comedic. ![]() Paradoxically, pouring an excess of emotion into a scene can have the same effect. Every scene in television, movies, and narrative-based video games has to sell a specific emotion, and if an actor delivers a wooden performance, they risk taking audiences out of the moment. If that were the case, everyone would be an actor. You can't just waltz into a recording booth, spout lines into a microphone, and expect it to come out perfectly. Acting, and by extension voice acting, is a refined artform.
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